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Quickcast on sona11/11/2022 ![]() E - Added a beam from Malzahar to his target on cast.Voidlings now follow the natural Void evolution, going from white/bone color to their usual appearance, as they spawn in. Fixed a bug where the hit effect would proc once per missile, even though the damage only applied once. These then dissolve into missiles towards each other, damaging enemies. Void spikes grow from the ground, revealing Void portals in their heart. Q - New quickcast indicator to better represent its actual hitbox (yes, it's always been that large).Made it a bit brighter to match other spell shields (this one also negates 99% of damage, so yeah it needs to be visible). P - Reduced some of the noise from the shield.We also took this opportunity to get a better look at the Void thematic's VFXs to better illustrate its modern representation in the Lore. #Quickcast on sona updateVFX Update aimed at modernizing this old champion's feel while improving his gameplay readability. Please try them out there -especially if you're a main- and leave us your feedback once the changes are up! MALZAHAR We're looking for feedback on their VFX changes, which should be up on the PBE soon-ish. Just like the previous ones, since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects. #Quickcast on sona fullOur goals are not to change the art direction for these skins or champions - those kinds of changes are reserved for full Visual + Gameplay updates (VGUs). This means that our efforts are primarily aimed at spells which do not clearly communicate the hitbox. Our goals for these sorts of smaller scope updates is to improve the overall gameplay clarity of vfx whilst bringing them up to modern League of Legends standards. #Quickcast on sona PatchIn Patch 10.18, we'll be releasing a VFX Update for Malzahar, Nocturne, Viktor and Ignite! Similar to the previous VFX updates we’ve made in the past ( Ziggs, Thresh, Lux, etc), we're working on updates to the Visual Effects (VFX) of more champions whose spell effects are in need of some love. Riot Beardilocks here to bring you another round of visual effect updates. Here's Beardilocks with a post on Nocturne, Viktor, Malzahar, and Ignite VFX changes coming to the PBE for testing: The Chroma sets should be available on PBE soon! We hope you all will enjoy the new sets and as usual, we’re looking forward to hearing your constructive feedback. Apologies ahead of time if this have left you guys wanting □ PsyOps Sona Images for the chromas will be updated shortly and we are currently working on some fixes before they are available on PBE. We’ve got new Chromas coming up for PsyOps Sona, PsyOps Shen, PsyOps Master Yi, PsyOps Vi! Here's Riot Kingby with a bugs & feedback thread for the PsyOps chromas: ![]()
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